A downloadable StateMachineTutorial

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A complete, commented 2D player controller for Godot 4 using Finite State Machine pattern. Perfect for beginners who want to understand how professional games handle player movement, jumping, and animations.

✨ Features

  • Smooth ground movement with acceleration
  • Coyote time - Jump slightly after leaving platforms
  • Air control while jumping/falling
  • 4 clean states: Idle, Walk, Jump, Fall
  • Animation switching between states
  • Fully commented for complete beginners
  • Ready to drop in any Godot 4 project

🎮 Controls

  • Arrow Keys: Move left/right
  • Spacebar: Jump (works with coyote time!)

🚀 Quick Start

  1. Copy all .gd files to your project
  2. Build scene exactly as shown above
  3. Drag nodes to @export slots in Inspector
  4. Set StateMachine.initial_state = IdleState
  5. Play! ✅

💡 Learning Goals

  • Understand Finite State Machine pattern
  • Master CharacterBody2D physics
  • Learn coyote time implementation
  • Practice clean code organization
  • See professional animation switching

🆓 Free & Open Source

MIT License - Use in commercial games, modify freely, no attribution required.

Download

Download NowName your own price

Click download now to get access to the following files:

godot-state-machine.rar 587 kB

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